I’m a 3D and 2D artist living in the Seattle Area with primarily mobile experience in game development.
I started my first position at Zhurosoft, an indie mobile game company. Being on a small team required expanding my skills into different artist tasks. I moved on to contract work doing environment asset placement, lighting, and FX art at Good Mood Creators. I learned Unity and how assets work within game levels.
I was hired at Jam City as a 3D environment artist, and took on more generalist and technical roles as well. Creating buildings and props from provided concepts through the pipeline and into the final game, implementing other assets, testing and fixing issues as they arose. I became proficient in Unity and its FX package, version control programs, and further modeling skills especially in low poly work.
I specialize in modeling environment pieces, particle FX to further enhance visuals, and am passionate in creature and animal character design. I’m proficient in learning new tools on the job, close communication across multiple disciplines, and adjusting to what is needed for art within the team.