Kitty City
Modeled lowpoly assets and 2d sprites from provided concepts through pipeline process into game builds using Photoshop, Maya, Unity, and Github/Perforce
Heroes and Armies
Modeled from provided and own building/decoration concepts, unwrapped, textured, and animated in 3dsMax, Photoshop, and Spine
Monster Kingdom 2
Designed a concept for a new map and battle environment, then modeled and textured in 3dsMax and adjustment paint overs in Photoshop